
C6 Slaver Chiefs only use practice bows, if they even spawn with any, and only have 50 archery proficiency, an H6 Sarranid Sipahi is a respectable horse archer and can dominate a battlefield even after they run out of ammo. And I personally feel 30 of my Khergit/Sarranid cavalry will still beat those 30 Slaver Chiefs, even if a commander of the same tactical command skill level were commanding the Slaver Chiefs. I don't think the manhunters are anything special, much less "overpowered", especially since I can raise 60 new cavalry troops from the Khergits or Sarranids within only a week with my Trainer levels, and that manhunters would take a few weeks (without cheating) to amass even 30. I've had so many 0 casualty battles when I use all-cavalry armies like the Khergits, even when I'm outnumbered 3:1. And my point is also that using any cavalry troop of the same tier, I personally get the same results, if not better. What makes them overpowered isn't really their stats or even their equipment, but the fact that you're using masses of a cavalry troop type in a game that doesn't necessarily deal with cavalry well. Any troop type that gets kills gets more exp per battle, in addition to the shared exp after winning.

Since troops don't actually level up by themselves (they move up in tiers instead via manually upgrading them), this means that they're just getting a lot of kills. I find myself more often than not riding to defend some castle that's being besieged halfway across the continent. By that point in the game bandits aren't really my problem anymore, so if I'm going around getting manhunters, that's me looking for them intentionally. I've gone over two years on one game and I couldn't collect many of them without intentionally going around looking for bandits with them as prisoners. However, it'd make alternative cavalry units a more competitive alternative.

They'd still be great for early game, with 20-40 early tier manhunters you could still hunt down bandits and make tons of denars from prisoner selling. My suggested fix would be making manhunters level up slower than average troops rather than faster, and reduce the prisoner management bonus to +1 for every 20 with a limit of +3.

I've been playing with several mods and I think Floris is the closest to ideal balance other than the manhunter issue(and the bows still needing to be moved around the troops post-bow stat changes). What you get for that small amount of extra trouble is extremely fast leveling reasonably heavy cavalry, with blunt weapons, with prisoner management boost, that can quite easily make short work of most small groups of bandits and deserters in a manner that allows you to sell tons of them as prisoners easily paying for their weekly wages and more. Admittedly, recruitment of them is impossible and you have to get them from bandits who've taken them prisoner.
